Education and technology are the weapons of choice in this, the first summery outing for WAFFLES! in 2017. We’re joined by CANHEIT steering committee head Stephen Hunt, who breaks down what the hell IT at a university and college is all about, and what makes this conference so danged special anyway.
Songs on this show were:
- Black Day, by False Logic
- Drunken Lullabies, by Flogging Mollies, as re-stemmed by Ryan Henwood for Rock Band 2.
- From Lovers in a Dangerous Spacetime, the Menu, Cetus, and Crystal C
- The title track from Primal, with Ryan Roth
- From Cryptark, the amazingly difficult to read 1u-7R Kaffaljidhmah 3U-1q
- Detour, by Everything that Falls
- The Coven Cometh, from Ryan’s upcoming EP
- Aware, by Everything that Falls
- Salem’s Burning, also from the upcoming EP.
- Last Rocket Home, from Lovers in a Dangerous Spacetime
Virtualosos is produced for CFRC 101.9 FM, live streaming at cfrc.ca, in Kingston, Ontario, and podcasting from www.shep.ca. The show is licensed to play via a SOCAN 22.F broadcast tariff. My name is Matt Shepherd. If you have questions or comments about the show, drop me a line at email@example.com.
Starseed Pilgrim, Yawhg, and (upcoming) Cryptark composer Ryan Roth is this week’s guest! A great interview about past work, upcoming games, collaboration, soundscapes for puzzles, and more… enjoy!
Starseed Pilgrim: Overworld
Starseed Pilgrim: Starseed Hidden
Bonus Look: ???
The Yawhg: (oceans)
The Yawhg: [Omega]
The Yawhg: Shadows
A Good Snowman is Hard to Build: Butterfly
Cryptark: i1-4J Dziban F4-1M
The Beginner’s Guide: Turn Back
The Beginner’s Guide: Vault
Ryan Roth: Unreleased Atmosphere (game in development)
The Beginner’s Guide: Machine
The second of our double-header with innovative Quebec composer Maxime Goulet. Following last episode’s review of Goulet’s work with Gameloft and some of his compositions for orchestra, we’re moving on to more innovations in composition, Warhammer 40,000 and indie games!
I still think I sound like a bit of a putz. Working on it.
What a great first interview. I was pleased and privileged to talk to Maxime Goulet, the Montreal-based composer of a score (forgive me) of video games, as well as a renowned classical composer in his own right.
Our website is NOT “virtualosos.com”, which I stupidly assumed was available when I recorded this. “shep.ca” is a good place to look for the podcast; its actual home is at videogamemusic.shep.ca, but that’s a mouthful.
For the first episode of Virtualosos, we’re focusing on Normand Corbeil — an acclaimed Quebec composer, most noted for his score for Heavy Rain. We trace his career from early work in direct-to-video genre music, through his early game career, the award-winning Heavy Rain, and the soundtrack he started — but didn’t finish — due to his untimely demise.
I’m not entirely happy with this episode! I think I sound like a bit of a self-important wanker. I’m still trying to figure out a voice here. It’s going to get more casual.